![]() If it happens, good, but if you trying to get a single stat, good luck. If your pre-tame stats do not come out right, you have half the opportunity for a 'lucky' stat spread- and you already are guaranteed the first 149 stats are spent in an unfavorable way.Ĭan you get a dino that puts half his tamed stats into 1 stat? Unlikely. You get 149 points of randomly dispersed stats before tame. I've KO'd plenty that don't follow through once taming so I get your logic, but the POTENTIAL for a better tame always resides in the high stat wild dinos. Best POTENTIAL/POSSIBILITY of high stat tames come from high stat dinos. When breeding I am anal and always going for highest stat gain, best possible baby. So if you're looking for a high HP line then you need a high HP base stat tame or you're going to KO and tame so many unnecessary dinos. The second rex could even get a couple extra bonus levels into health which rex#1 Did not and it would still never be par with the other because the levels you gain during taming will give the rex better stat gains in HP. The POTENTIAL for a better health stat rex will always be Rex #1 with 8k HP. Though I agree with you for the most part, for most tames I'm with you, but when gathering precious dinos for being lines I've got to say only tame ones whom are with it. I have plenty of pre and post tame screenshots if anyone wants more proof.ĭo yourself a favor and don't miss out on a potentially amazing dino. I've got several dino's that ended up with amazing stats when pre tame stats were average at best. When the dino woke up its post tame health had received the lowest point distribution. I got excited a while back when I knocked out a dino for a breeding line and its pre tame health was amazing. So unless you tame the creature, you will not know 100% what its stats will end up as. Post tame stats are RANDOMLY distributed points. Well how did you know its stats were garbage if you didn't tame it? One should really not affect the other.If I had a dollar for every time I heard "I didn't tame it, because its stats were garbage", Id be retired. Setting DinoCharacterFoodDrainMultiplier to a higher value would cause wild, unconscious dinos to eat faster, which would increase the taming speed, if I understand things correctly. ![]() Ideally, DinoCharacterFoodDrainMultiplier would only affect owned dinosaurs, and I wonder if the developers meant for it to affect wild dinosaurs, because it makes little sense to allow us to boost the taming speed (via TamingSpeedMultiplier) and not have to feed our dinosaurs as often (via DinoCharacterFoodDrainMultiplier), while at the same time decreasing the taming speed via DinoCharacterFoodDrainMultiplier. However, it sounds like I need to increase the taming speed multiplier significantly in order to actually double the taming times if I'm also going to keep the food drain at a lower setting. I definitely don't want to change the food drain multiplier back to normal (not permanently, anyway), as we are quite happy with it as it is. Originally posted by joshmiller83:Yes it does. I was going to change the DinoCharacterFoodDrainMultiplier number back to 1, reboot the server, and see how it goes, but I figured I'd ask here before I did any testing of my own. I am wondering if this is because DinoCharacterFoodDrainMultiplier also affects unconscious dinos, which would lead to their food value (hunger) decreasing slower (on my server, dino food decreases at only 25% the normal rate, but I thought this affected only tamed dinos), which means they'd eat less often while unconscious and being tamed, which would lead to longer taming times.ĭoes that makes sense, and is it correct? The numbers I'm seeing (6+ hours to tame a level 16 bronto) seem to indicate that it is, and the tame times I'm seeing are much, much higher than those predicted using the taming calculator (which predicts 1 hour and 48 minutes to tame a level 16 bronto with a taming multiplier of 2 - see here: ). What I'm seeing, however, are tame times that seem very, very long. I have changed the following two settings.ĭinoCharacterFoodDrainMultiplier=0.25 (default is 1) I'm seeing weird behavior on my private server.
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